Any resulting errors are probably toward the single-shot average, as they introduce noise into the correlation between the indices of "consecutive" calls. In real play, this is never the case: counterattacks and AI pathfinding must be handled, and of course the map may contain additional moving monsters and other randomized phenomena (such as flickering lights). This table assumes that all calls to P_Random for damage, pain chance, blood splats, and bullet dispersal are consecutive.Also, in the Saturn port, it fires much faster than in other ports.ĭamage done by a single bullet Shots needed to kill 1,2 In the PlayStation and Sega Saturn ports, it has a different firing sound.Despite the Desert Eagle firing magnum caliber rounds, the pistol is not any more powerful than it was in DOS Doom. The gun is narrower, and looks more like a Desert Eagle. The only official off-hand sprite of the pistol can only be seen in the Doom Classic Unity ports of Doom and Doom II, though an earlier sprite created by Sculptured Software also occurs in the Super Nintendo port.An icon for the pistol can be seen in the Doom Collector's Edition and Final Doom instruction manuals, but this graphic does not appear in the game. Because neither players nor monsters can drop a pistol, it is the only weapon (apart from the fists) that does not have a "pickup" sprite.The images for the pistol in Doom were most likely created from the Beretta 92FS pistol, which was the standard service pistol of the U.S.It's also the most economical way to shoot hitscan-activated switches, because unlike the chaingun, the pistol only fires one bullet per cycle rather than two (however when playing the original executable, the player may have to use the Super Shotgun as it is the only weapon with vertical spread to hit switches that may be on a higher level than the one the player is currently on). The pistol is capable of 100% accurate fire if the player carefully taps the fire button slightly after the first shot rather than hold it down. This situation is most commonly suffered at the first levels of an episode or megawad especially on Ultra-Violence difficulty when the player is looking desperately for the shotgun, but still has to face great quantities of monsters. However, if the player is low on shotgun shells and doesn't have the chaingun in his possession, the pistol can be used to take down individual or small groups of zombies or imps and save shells for pinkies or stronger enemies that may be encountered later. The pistol is an extremely weak weapon, doing damage at a rate barely 10% greater than the fists and generally should not be used if any better weapon is available. As with the chaingun, the initial shot accurately strikes the object in the centre of the screen, but if the trigger is held down, subsequent shots have a dispersal (standard deviation around 2°, to a maximum of ±5.5°). If the player holds the fire button down, the marine fires the pistol repeatedly. The pistol fires individual bullets, each inflicting 5-15 points of damage.
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